Halo 3: ODST, notations. New Mombasa streets

Halo 3: ODST, notations. New Mombasa streets

We return to New Mombasa with the port of Halo 3: ODST on PC. The Master Chief Collection shines even better with the origin of the Gunfight. The rain is falling.

First in, last out. Halo 3: ODST arrives on PC as part of the Halo: The Master Chief Collection. A port that offers various elements that make it more attractive again to stroll the streets of New Mombasa. We’ve been separated for nearly 11 years since it premiered on Xbox 360. Although it came as a secondary spin-off, it quickly became one of fans’ most loved episodes.

The lack of dedicated multiplayer did not limit its own battery of novelties in the Halo formula. We saw the beginning of the Gunfight, a game mode capable of concentrating the best of the battles while sharing the experience with our friends. Not to mention the campaign structure, atypical compared to numbered deliveries. All ingredients are on the table, this time on a platform that offers you the freedom to use your visual possibilities.

Respect for darkness

The myth of Halo 3: ODST speaks for itself. If the Halo saga has a special aura at all, the misfortunes of this group of orbital descent shock soldiers throw up a different perspective compared to piloting the Spartan 117. We are talking about a campaign to be recognized to its merits as a police force, Reserva Uplift or Autopista de la Costa, among others. It is part of the living history of your universe.

For those discovering it for the first time, they need to know the differences in terms of approach. Earlier we mentioned the change of structure in the campaign. Playing it as designed, you will have to search the city streets for clues as to what happened to your party. Finding these pieces allows us to experience events firsthand through the eyes of each member. While we can jump right in with the collection, those moments of solitude in New Mombasa are worth living. It really feels like surviving the Covenant behind enemy lines.

We are not Spartan. We embody a group of soldiers who feel and suffer from the scarce armor they wear. While there are no major differences in playable material, the shootouts focus on close combat. It is a guerrilla war in which all parties have to adapt to the moment; des


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