Halo Infinite will include “a weapon never seen before”

The development studio hopes to provide a balance between classic and new weapons, which will be added regularly after launch.

343 Industries is committed to making Halo Infinite an ever-evolving video game. The North American company has made it clear with its community (# Ask343) during the first official Q&A that they will include “a weapon never seen before” in the long-running action series, an Xbox emblem since its inception. Quinn DelHoyo, a member of 343, has expected this new weapon to be in attendance since the title’s launch this fall.

They have not specified what it is exactly; not even if its typology is framed in the range of pistols or other firing tools, but explicit novelties will be made for Halo Infinite. On the other hand, DelHoyo also confirms that weapons that were present in previous episodes of the series will be added over time. The release of the game is just the beginning of a regular update policy. The promise is clear: new and classic weapons will gradually arrive in Halo Infinite.

More Q&A sessions with developers will follow soon, a commitment that is part of the idea of ​​providing new game details every month.

Halo Infinite, a meeting point for the Xbox community this fall

343 Industries has all of the game’s launch content ready; now they are focused on polishing it. As for the control system, it has recently been confirmed that it will be configurable by the user, while the vehicle damage system will also be updated.

Halo Infinite will premiere worldwide in Fall 2021. Believed to be Xbox Brand’s Leading Video Game in 2021, Will Release on Xbox Series X | S, Windows 10 PC and Xbox One by the end of the year; also on Xbox Game Pass, the company’s subscription service. We also know that the multiplayer mode will be interpreted as a platformer due to its free-to-play nature, which does not require an active Xbox Live Gold subscription to play online following the change of policy in this regard by the North American company . .

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