The art director of the PlayStation 5 project, Yujin Morisawa, acknowledges that his early sketches are much more generous.
PS5, Sony’s new generation console, is almost among us, as it will hit the Spanish market on November 19th (November 12th in other areas such as the United States), a console with a very special appearance and whose design it already is has aroused all kinds of opinions since its official presentation a few months ago. So much so that, aside from its organic and smooth lines, one of the most surprising aspects is its size, something that has become even more apparent after the console’s initial unboxings; like ours. Now the main designer, Yujin Morisawa, has spoken about it in a recent interview with The Washington Post, assuring that the console’s initial sketches were betting on an even larger format.
A much larger original design
“When I started drawing, [PS5] was much bigger, although the technique told me it was too big. So I had to reduce the size a bit compared to the first sketches, ”says the Japanese creative. All this to ensure an airflow large enough to ensure cooling of the console to the height of its internal characteristics.
“I knew how much airflow it would need and how much space it would take for a heat sink,” says Morisawa. “If I made it thinner, there would be less airflow. It would annoy the player while playing ”, referring to the higher fan speed to counteract a more contained internal size.
Speaking of design and dimensions aside, Morisawa explains that with these lines and surfaces he intended to “model the invisible matter between the player and the technique”, not without losing sight of the concept of the five dimensions. to lose in the sense that PS5 is a tool that allows the player to live in other worlds. Will we ever see the first PlayStation 5 scrapped sketches and designs?