What is Roblox? And what age is appropriate for the mega-hit game with over 200 million users

The hugely successful game Roblox has over 200 million monthly active users and is a hit with kids around the world.

However, according to reports on Twitter, the game encountered technical issues on October 29, 2021.

Before the failure, around three million users were online. As more and more people came online and wanted to play during the day, the disappointed gamers used social media to share their feelings and made Roblox the number one trending topic around the world.

What is Roblox?

Valued at $ 38 billion in the first week of its initial public offering on the New York Stock Exchange, Roblox is a huge online platform and game development system. It moves away from the traditional gaming experience by allowing players to program and play games created by other users.

Developed by David Baszucki and Erik Cassel in 2004 and published two years later, the game’s popularity rose steadily, but was mostly ousted from the market by larger productions.

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However, in the mid-2010s, the rise of popular YouTubers and Twitch helped the game reach new heights and millions of new users.

The Covid-19 pandemic skyrocketed the game’s popularity as it allowed children to play, create and chat in a fun online space while school was closed.

Roblox cannot be classified as a video game, but rather as a platform on which players can immerse themselves in almost limitless virtual worlds and play any game they want.

Is Roblox suitable for children? What age is appropriate for Roblox?

Like many games today, Roblox offers microtransactions. This is when users exchange real money for virtual coins to purchase in-game items.

The system makes it very easy for children to spend large amounts of money without their parents knowing.

Roblox is rated PEGI 7 in the UK. That means it’s broadly suitable for ages 7+, with some content that could potentially be scary for younger kids.

However cyber security organization Internet matters indicates that content in Roblox is user-generated and not subject to the same strict age ratings as content from commercial companies.

There were also allegations of inappropriate content on the platform, games that allow users to participate in terrorist scenarios, and sexually explicit activities.

Although the situation has improved in recent years, attempts to stamp out the content have been likened to a “whack-a-mole” game.

It’s likely that there are just too many users creating too much content for the game to keep up with.

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